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Setting up default audio devices in Microsoft Windows 2000 Professional.

Learn how to change global (Operating System level) audio device settings. Most Windows multimedia applications use those settings to access default playback and recording devices.

View the tutorial as WindowsMedia, RealMedia, or QuickTime.

Setting up audio devices in Sonic Foundry Sound Forge 5.0

Learn how to change local (application level) audio device settings. Those settings will override the settings made in the Windows Control Panel. Most high-end audio editing programs will let you do that.

View the tutorial as WindowsMedia, RealMedia, or QuickTime.

Trimming and saving an audio file with Sonic Foundry Sound Forge 5.0

Trimming and saving an audio file is one of the most common audio editing techniques. Watch the tutorial to learn how to "snap to zero" in order to avoid unwanted digital clicks.

View the tutorial as WindowsMedia, RealMedia, or QuickTime.

Non-destructive trimming and saving with Sonic Foundry Sound Forge 5.0

This tutorial shows a technique for trimming a wave form without altering it. The selection you've made is saved to a separated audio file, while preserving the original parameters.

View the tutorial as WindowsMedia, RealMedia, or QuickTime.

Recording an audio stream with Sonic Foundry Sound Forge 5.0

This tutorial demonstrates a simple technique to record an incoming audio data stream from a DAT deck via the SPDIF interface. Learn how to set the sample rate, bit depth, and channels.

View the tutorial as WindowsMedia, RealMedia, or QuickTime.

Changing channels from stereo to mono.

Many files destined for on-line delivery are best presented as mono recordings. Learn how to do this with this simple tutorial.

View the tutorial as WindowsMedia, RealMedia, or QuickTime.

Applying normalization and 2:1 compression.

Most files to be delivered on the Internet will probably need a fair amount of normalization (making peak amplitude levels consistent across files) and compression (making all amplitude levels consistent across the spectrum) in order to improve their listening quality. Learn how to do that with this tutorial.

View the tutorial as WindowsMedia, RealMedia, or QuickTime.

Noise reduction with Sonic Foundry Sound Forge 5.0

Noise reduction is an important part of the digital audio restoration process. It should be applied with caution to avoid removing data from the speech signal itself. Some kinds of consistent noise, such as 60 Hz hum, noise, hiss, etc. are easier to remove. Other kinds, such as the sound of traffic, railway, etc., may be impossible to remove completely.

View the tutorial as WindowsMedia, RealMedia, or QuickTime.

Batch conversion with Sonic Foundry Sound Forge 5.0

This tutorial illustrates a simple batch conversion process. It starts with a Microsoft WAV files, applies 3 DSP filters, and converts selected files to RealAudio, 28 kbps.

View the tutorial as WindowsMedia, RealMedia, or QuickTime.

 


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